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	<title>Comments on: Another screenshot</title>
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	<link>http://www.hansoloadventures.com/another-screenshot</link>
	<description>A Freeware Interactive Fan Fiction Project In The Classic Adventure Game Tradition</description>
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		<title>By: Daniel</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-148</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 07 Oct 2009 07:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-148</guid>
		<description>While the Lucasarts approach does sound like the better option; I always loved the &quot;death scenes&quot; in the Space Quest series, it added a lot of humour to the game. What if you had a death scene, such as Space Quest, but you didn&#039;t reload from the start, you just reloaded the scene?</description>
		<content:encoded><![CDATA[<p>While the Lucasarts approach does sound like the better option; I always loved the &#8220;death scenes&#8221; in the Space Quest series, it added a lot of humour to the game. What if you had a death scene, such as Space Quest, but you didn&#8217;t reload from the start, you just reloaded the scene?</p>
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		<title>By: anders</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-143</link>
		<dc:creator>anders</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-143</guid>
		<description>well, whats the point of killing him if u cant go on from there? i mean, yeah i guess it would be a cool animation for .5 seconds, but really, its not that important...</description>
		<content:encoded><![CDATA[<p>well, whats the point of killing him if u cant go on from there? i mean, yeah i guess it would be a cool animation for .5 seconds, but really, its not that important&#8230;</p>
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		<title>By: Jean-Denis Haas</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-131</link>
		<dc:creator>Jean-Denis Haas</dc:creator>
		<pubDate>Thu, 24 Sep 2009 21:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-131</guid>
		<description>I&#039;d go with the Lucasarts model.</description>
		<content:encoded><![CDATA[<p>I&#8217;d go with the Lucasarts model.</p>
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		<title>By: Tom</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-129</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 23 Sep 2009 19:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-129</guid>
		<description>Definately take the Sierra approach. I find it quite retarded when I am not able to kill anything I want in the game. The hate the controlled feeling of LucasArts model.</description>
		<content:encoded><![CDATA[<p>Definately take the Sierra approach. I find it quite retarded when I am not able to kill anything I want in the game. The hate the controlled feeling of LucasArts model.</p>
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		<title>By: niteshade</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-88</link>
		<dc:creator>niteshade</dc:creator>
		<pubDate>Fri, 18 Sep 2009 15:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-88</guid>
		<description>Massive geek boner!</description>
		<content:encoded><![CDATA[<p>Massive geek boner!</p>
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		<title>By: Mike</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-87</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 18 Sep 2009 11:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-87</guid>
		<description>Guy. Please post some more screenshots every day. Please. Please. Please. Moar. Moar. No dying, please. But moar screenshots, please guy, moar.</description>
		<content:encoded><![CDATA[<p>Guy. Please post some more screenshots every day. Please. Please. Please. Moar. Moar. No dying, please. But moar screenshots, please guy, moar.</p>
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		<title>By: Dado Skywalker</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-86</link>
		<dc:creator>Dado Skywalker</dc:creator>
		<pubDate>Fri, 18 Sep 2009 09:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-86</guid>
		<description>Well I think maybe you should be able to die on 2-3 locations, the critical ones, but i prefer that at the end of the game you have a &quot;bad&quot; ending like in indiana jones..idealy maybe you could make &quot;blaster fight arcade mode&quot; like the indy &quot;fist&quot; mode (but here you can actualy die), multiple choice game scenario (game progresses linked to your puzzle decions) - to keep it short - Fate of atlantis style.

But i think thats a lot of work :(
The best solution is to keep it most simple for you as a programmer, so you can actually finnish the game. Then do all the &quot;twists&quot; in the sequel.Which is  Powered by lucasarts` budget :D</description>
		<content:encoded><![CDATA[<p>Well I think maybe you should be able to die on 2-3 locations, the critical ones, but i prefer that at the end of the game you have a &#8220;bad&#8221; ending like in indiana jones..idealy maybe you could make &#8220;blaster fight arcade mode&#8221; like the indy &#8220;fist&#8221; mode (but here you can actualy die), multiple choice game scenario (game progresses linked to your puzzle decions) &#8211; to keep it short &#8211; Fate of atlantis style.</p>
<p>But i think thats a lot of work <img src='http://www.hansoloadventures.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
The best solution is to keep it most simple for you as a programmer, so you can actually finnish the game. Then do all the &#8220;twists&#8221; in the sequel.Which is  Powered by lucasarts` budget <img src='http://www.hansoloadventures.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: DarthKaal</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-85</link>
		<dc:creator>DarthKaal</dc:creator>
		<pubDate>Fri, 18 Sep 2009 09:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-85</guid>
		<description>The LucasArts way seems better to me, the player should not be allowed to shot someone without reason, especially if it&#039;s a NPC required for the story.
However, it could be nice to make Han able to shot one very important character, and then make a game over, like in Last Crusade when you can punch Hitler in the face, then be killed by his men.</description>
		<content:encoded><![CDATA[<p>The LucasArts way seems better to me, the player should not be allowed to shot someone without reason, especially if it&#8217;s a NPC required for the story.<br />
However, it could be nice to make Han able to shot one very important character, and then make a game over, like in Last Crusade when you can punch Hitler in the face, then be killed by his men.</p>
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		<title>By: K</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-84</link>
		<dc:creator>K</dc:creator>
		<pubDate>Fri, 18 Sep 2009 08:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-84</guid>
		<description>damn i need more :&gt; keep us updated please</description>
		<content:encoded><![CDATA[<p>damn i need more :&gt; keep us updated please</p>
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		<title>By: Flinz</title>
		<link>http://www.hansoloadventures.com/another-screenshot/comment-page-1#comment-82</link>
		<dc:creator>Flinz</dc:creator>
		<pubDate>Thu, 17 Sep 2009 20:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334#comment-82</guid>
		<description>lucas arts approach most def.. i hated the dying in sierra games. and exactly that approach made lucas arts games so relaxed to play for me..</description>
		<content:encoded><![CDATA[<p>lucas arts approach most def.. i hated the dying in sierra games. and exactly that approach made lucas arts games so relaxed to play for me..</p>
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