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	<title>Han Solo Adventures &#187; Production Updates</title>
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	<link>http://www.hansoloadventures.com</link>
	<description>A Freeware Interactive Fan Fiction Project In The Classic Adventure Game Tradition</description>
	<lastBuildDate>Tue, 04 May 2010 17:36:48 +0000</lastBuildDate>
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			<item>
		<title>May the 4th be with you!</title>
		<link>http://www.hansoloadventures.com/may-the-4th-be-with-you</link>
		<comments>http://www.hansoloadventures.com/may-the-4th-be-with-you#comments</comments>
		<pubDate>Tue, 04 May 2010 17:36:48 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=397</guid>
		<description><![CDATA[Happy Star Wars day everybody!

]]></description>
			<content:encoded><![CDATA[<p>Happy Star Wars day everybody!</p>
<p style="text-align: center;"><a href="http://www.hansoloadventures.com/wp-content/uploads/2010/05/SandCrawler.png"><img class="size-full wp-image-398 aligncenter" title="SandCrawler" src="http://www.hansoloadventures.com/wp-content/uploads/2010/05/SandCrawler.png" alt="SandCrawler" width="448" height="280" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>OPINIONS NEEDED: Canon, yae or nae?</title>
		<link>http://www.hansoloadventures.com/opinions-needed-canon-yae-or-nae</link>
		<comments>http://www.hansoloadventures.com/opinions-needed-canon-yae-or-nae#comments</comments>
		<pubDate>Tue, 13 Apr 2010 05:18:44 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=395</guid>
		<description><![CDATA[OK guys, I&#8217;m putting the question to you.  As most of you probably know, A. C. Crispin has recently laid out Han Solo&#8217;s life adventures from a very young age all the way through to his fateful meeting with Obi-Wan and Luke in the Cantina in his Han Solo trilogy of novels.  Unlike the [...]]]></description>
			<content:encoded><![CDATA[<p>OK guys, I&#8217;m putting the question to you.  As most of you probably know, A. C. Crispin has recently laid out Han Solo&#8217;s life adventures from a very young age all the way through to his fateful meeting with Obi-Wan and Luke in the Cantina in his Han Solo trilogy of novels.  Unlike the earlier Han Solo trilogy by Brian Daley, the new series covers pretty much every inch of his life and leaves little to the imagination (save his stint in the Imperial Navy).</p>
<p>So here&#8217;s my question to those of you who&#8217;ve read the new books: would you prefer my adventure game stick to Crispin&#8217;s canon like glue, or would you rather see a new take on Han&#8217;s formative years?  Just so you know, I have no intention of depicting anything that actually occurred in the novels.  I&#8217;m not making &#8220;The Paradise Snare: The Game.&#8221;  That would violate my definition of &#8220;fan fiction,&#8221; and cross more into some sort of &#8220;remake&#8221; category.  The game storyline will be original, the only question is should the story fit snugly into the Crispin novels, or does it really matter to anyone?</p>
<p>The reason I ask is, although it&#8217;s easy enough to accommodate the Corporate Sector history of the Brian Daley novels and details about Nar Shada from Dark Empire, the Crispin novels basically carpet his entire life and cover all the fun stuff so completely that it&#8217;s difficult to write around them.  Normally I&#8217;m sympathetic to the canon, but when we&#8217;re talking about a world where no one can seem to agree on whether this bounty hunter was killed inside the Pit of Carkoon, or that bounty hunter shot first, I figure what&#8217;s &#8220;canon&#8221; is up for debate.</p>
<p>I&#8217;m just sayin&#8217;.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hansoloadventures.com/opinions-needed-canon-yae-or-nae/feed</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>More creatures</title>
		<link>http://www.hansoloadventures.com/more-creatures</link>
		<comments>http://www.hansoloadventures.com/more-creatures#comments</comments>
		<pubDate>Fri, 09 Oct 2009 07:47:36 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=351</guid>
		<description><![CDATA[
Lots of boring coding going on in the background.  Had to turn to some more cool creature artwork to uncross my eyes! (click to see it a little bigger!)
-s
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hansoloadventures.com/wp-content/uploads/2009/10/aliens1.jpg"><img src="http://www.hansoloadventures.com/wp-content/uploads/2009/10/aliens1-300x223.jpg" alt="aliens1" title="aliens1" width="300" height="223" class="aligncenter size-medium wp-image-352" /></a><br />
Lots of boring coding going on in the background.  Had to turn to some more cool creature artwork to uncross my eyes! (click to see it a little bigger!)</p>
<p>-s</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Another screenshot</title>
		<link>http://www.hansoloadventures.com/another-screenshot</link>
		<comments>http://www.hansoloadventures.com/another-screenshot#comments</comments>
		<pubDate>Thu, 17 Sep 2009 16:13:18 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=334</guid>
		<description><![CDATA[My apologies folks, it seems Kanye West managed to take over the site last night.  But never fear, I&#8217;ve driven him off with my can of extra strength Jackass Repellant!
Getting back to business, here&#8217;s another screenshot from a certain, rural trading post at the edge of the dune sea. (click to enlarge)

]]></description>
			<content:encoded><![CDATA[<p>My apologies folks, it seems Kanye West managed to take over the site last night.  But never fear, I&#8217;ve driven him off with my can of extra strength Jackass Repellant!</p>
<p>Getting back to business, here&#8217;s another screenshot from a certain, rural trading post at the edge of the dune sea. (click to enlarge)</p>
<p style="text-align: center;"><a href="http://www.hansoloadventures.com/wp-content/uploads/2009/09/HanSolo_07.jpg"><img class="size-full wp-image-335 aligncenter" title="HanSolo_07" src="http://www.hansoloadventures.com/wp-content/uploads/2009/09/HanSolo_07.jpg" alt="HanSolo_07" width="496" height="320" /></a></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Whew&#8230;</title>
		<link>http://www.hansoloadventures.com/whew</link>
		<comments>http://www.hansoloadventures.com/whew#comments</comments>
		<pubDate>Thu, 10 Sep 2009 07:16:35 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=329</guid>
		<description><![CDATA[Just completed the primary Mos Eisley exterior screen, and let me tell ya, it is HUGE.  HU-GE.  Wow.  I can&#8217;t wait to find ways to fill all these nooks and crannies with exciting stuff to do.
I&#8217;ve also hit on a really neat way to do another Tattooine city in a unique fashion, [...]]]></description>
			<content:encoded><![CDATA[<p>Just completed the primary Mos Eisley exterior screen, and let me tell ya, it is HUGE.  HU-GE.  Wow.  I can&#8217;t wait to find ways to fill all these nooks and crannies with exciting stuff to do.</p>
<p>I&#8217;ve also hit on a really neat way to do another Tattooine city in a unique fashion, so it feels stylistically removed from Mos Eisley and you don&#8217;t get the feeling all these towns are running together.  Not changing the city so much as the viewpoint.  Should be a lot of fun to design.</p>
<p>-s</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>First milestone</title>
		<link>http://www.hansoloadventures.com/first-milestone</link>
		<comments>http://www.hansoloadventures.com/first-milestone#comments</comments>
		<pubDate>Mon, 07 Sep 2009 07:11:33 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/first-milestone</guid>
		<description><![CDATA[The game is now fully playable through the first major section, which encompasses a small hand full of screens, characters and puzzles, and comprises about the first 20% of the complete story for this first episode.  All it needs is a little more graphics work and finishing touches.  In the meantime, I&#8217;m onto [...]]]></description>
			<content:encoded><![CDATA[<p>The game is now fully playable through the first major section, which encompasses a small hand full of screens, characters and puzzles, and comprises about the first 20% of the complete story for this first episode.  All it needs is a little more graphics work and finishing touches.  In the meantime, I&#8217;m onto section 2!</p>
<p>-s</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>New interview up</title>
		<link>http://www.hansoloadventures.com/new-interview-up</link>
		<comments>http://www.hansoloadventures.com/new-interview-up#comments</comments>
		<pubDate>Sun, 06 Sep 2009 18:55:13 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=317</guid>
		<description><![CDATA[I recently did an interview with Blog &#8216;Em Up.  However, it&#8217;s all in Swedish, so I&#8217;ve posted the English version below.  Thanks to the guys at Blog &#8216;Em Up for the interview!
 
How, when and why did you spawn the idea of making a star wars game using the scumm interface?
I think I was about 16 when [...]]]></description>
			<content:encoded><![CDATA[<p>I recently did an <a href="http://www.blogemup.se/?p=2646">interview with Blog &#8216;Em Up.</a>  However, it&#8217;s all in Swedish, so I&#8217;ve posted the English version below.  Thanks to the guys at Blog &#8216;Em Up for the interview!</p>
<p> </p>
<p><strong>How, when and why did you spawn the idea of making a star wars game using the scumm interface?</strong></p>
<p><strong><span style="font-weight: normal;">I think I was about 16 when I got into graphical adventures.  I was already a fan of Infocom text adventures from my days on the TI-994A and Commodore 64, but I&#8217;ll never forget the day my friend Gil introduced me to Space Quest IV on his PC.  I had just bought my first PC, a 286 with VGA graphics, and I quickly got Space Quest III and IV and King&#8217;s Quest V, and I was in a whole new world.  I remember seeing The Secret of Monkey Island on a screen at Babbage&#8217;s, and I couldn&#8217;t wait to get it, too.  Soon, I also had Monkey Island 2, Day of the Tentacle, Fate of Atlantis, the Kyrandia trilogy, Police Quest 3, King&#8217;s Quest VI, Quest for Glory III and IV, Conquest of Camelot, Dragonsphere, Rex Nebular, The Dig, Full Throttle, I had to get a job at Software, Etc. to keep up with my &#8220;habbit.&#8221;  But very early on, before Fate of Atlantis even came out, I remember thinking &#8220;gee, I wish they would make one of these in the Star Wars universe!&#8221;  I began designing my idea on paper, and in fact, the earliest sketches show Han standing next to docking bay 94 with an obviously Sierra style interface.  It wasn&#8217;t until MI and DOTT that I realized the flaw in my logic there.  After Fate of Atlantis came out, I think I whipped up a revised sketch with the SCUMM interface.<span id="more-317"></span><br />
</span></strong></p>
<p> </p>
<p><strong>Why do you think that Lucasarts never made a star wars adventure game themselves?</strong></p>
<p>Only they know the answer to that, I guess.  I heard there was a C3PO adventure game in the works at some point, and I can only assume it was cancelled when they moved away from the VGA SCUMM interface.  But that&#8217;s just conjecture.  It does seem like a perfect fit though, Star Wars and graphic adventure games.  It&#8217;s like chocolate and peanut butter.</p>
<p> </p>
<p><strong>It’s awesome [about] Ron Gilbert. How did you get in touch with him?</strong></p>
<p>He emailed me last Saturday to see about giving my project a mention in an upcoming talk he&#8217;s giving.  I was floored, to say the least.  I&#8217;m waiting for Tim Schafer, Hal Barwood and Jane Jensen to knock on the door wanting to borrow a cup of sugar or something.  And he wasn&#8217;t the only notable person to contact me, it&#8217;s almost scary how people come out of the woodworks for these classic graphic adventures.  I really hope this project helps to prove the viability of the genre.  The writing&#8217;s on the wall: people love 2D adventure games!</p>
<p> </p>
<p><strong>On the FAQ you write: <em>“Who knows, maybe if they had gone there, and ended up with a hit on their hands, adventure games in general would not have been deemed so risky by the publishers.” </em> Why do you think that a star wars point-and-click could have changed the outcome of the genre?</strong></p>
<p>Well, Star Wars games have always carried a huge fan base.  It&#8217;s funny to note that very few adventure games were based on licenses.  This isn&#8217;t a bad thing of course, it&#8217;s the originality inherent in the genre that really gives adventure games their power.  You never know what world you&#8217;ll step into when you open one up.  But let&#8217;s face it, it&#8217;s always good to hedge your bets.  Fate of Atlantis was a huge thrill for players who loved Indy, and wanted to portray him in a game with a little more depth than the Temple of Doom arcade game offered, and I&#8217;m sure that brought a lot of new blood into the fold.  Imagine all the people who loved Fate, and later stumbled on The Dig, or Full Throttle.  Now imagine a game starring a major Star Wars character in a similar adventure.  Indiana Jones is definitely a major license, but Star Wars is the &#8220;mother of all licenses.&#8221;</p>
<p>Many people think of Doom as the first &#8220;3D&#8221; game, some remember that Wolfenstein 3D came first, but few ever remark that in fact Catacomb 3D was the first one that Carmack wrote, he just didn&#8217;t have a runaway hit on his hands until Doom.  And it was actually Doom 2 that made id the company they became, because they released it themselves this time and pocketed all the money.  Sometimes it just takes the right hit, and the right strategy, to make a new genre take off.</p>
<p> </p>
<p><strong>How far along is the game? And when might it be ready?</strong></p>
<p>The first installment should have somewhere in the vicinity of 20 screens, and I have 8 done or nearly done right now.  Han is partially animated, and I have a few other characters drawn.  Right now, you can start the game and play through the first major section of puzzles, but it needs some character dialogue and one last screen to complete that section.  The existing screens range from the beginning of the game to the end, I&#8217;m not really designing too much in linear fashion.  I can&#8217;t say for sure when it will be ready, and I hate breaking promises, so I&#8217;ll just say keep an eye on the site and as soon as the first episode is done, you&#8217;ll know!</p>
<p> </p>
<p><strong>Met any complications during development?</strong></p>
<p>None.  It&#8217;s been a total dream project so far.  AGS is an awesome tool to program with, and I am really taking this opportunity to learn the ins and outs of it as I go.</p>
<p> </p>
<p><strong>Tell me more about the story. It takes place before Episode IV? Inspired by the Star wars expanded universe novels by Brian Daley?</strong></p>
<p>The story is not exactly inspired by the Brian Daley novels, but the tone of the game absolutely is.  I always felt his original Han Solo trilogy of books (which were written just before The Empire Strikes Back came out) were so appropriate to the Star Wars style, particularly Han.  They were fairly gritty and hard edged, for Star Wars novels.  The new stuff often comes off as part space opera, part futuristic techno-thriller (to me).  Very seldom do I ever see writers who really seem to &#8220;get&#8221; the Star Wars universe.  All you need to do is watch Seven Samurai or The Hidden Fortress without subtitles, and you&#8217;ll get Star Wars instantly.  I think Lucas put it best when he called the films documentaries from another galaxy.  We can&#8217;t know exactly what they are talking about all the time, we don&#8217;t understand the social customs or technologies we see, and we aren&#8217;t meant to.  It&#8217;s not about science fiction.  It&#8217;s about the way that you can detect the same strands of myth in every story, whether its from Babylon or Alderaan.</p>
<p>Also, it&#8217;s about having fun with it.  I think Star Wars stories should just feel less like Star Trek, and more like Flash Gordon, Buck Rogers and John Carter of Mars.  Authors should emulate writers like William Gibson a lot less, and guys like Edgar Rice Burroughs a whole lot more.  That&#8217;s how I feel, anyway.</p>
<p>As for my Han Solo games, The first story is set before he acquires the Millennium Falcon.  It tells the story of Han being stranded on a strange, desert world he&#8217;s never visited, only to find that it is under the control of a dangerous gangster.  Naturally, he must use his wits to turn these events to his favor, so he can save his neck, get off the planet, and maybe even pocket a few credits while he&#8217;s at it.</p>
<p> </p>
<p><strong>Any words (or cease-and-desist letters) from Lucasarts yet?</strong></p>
<p>No official word yet.</p>
<p> </p>
<p><strong>If Han Solo Adventures were an actual Lucasarts game when do you reckon it would have been released?</strong></p>
<p>So, in my fantasy world where the Han Solo game had been a real release?  :D  I would say about four to six months after Fate of Atlantis.  In my mind, it&#8217;s like a sister game that was developed just down the hall, and shared some of the same team members.  </p>
<p> </p>
<p><strong>And it would be great if you could tell something about yourself as well; name, age, occupation, hobbies besides game development, and whereabouts.</strong></p>
<p>Name&#8217;s Stacy Davidson, I&#8217;m 34, I&#8217;m a writer/director, cinematographer, and visual effects artist for independent movies.  I have two titles written and directed, and you can find me on IMDb or odysseepictures.com.  Before getting into film, I worked at Origin Systems, Inc. in QA for a year or so in Austin.  I was one of three employees who started the line for Episode I at the Gateway cinema in Austin with two other Origin employees, Grant McDaniel and Brian Wachhaus.  We camped out in front of the theater for two weeks.  I miss the days I could just hang out on a two week block party, like I had nothing better to do.  On opening night, I was actually sitting right with Richard Garriot (Lord Brittish).  Good times.</p>
<p>Before and after Origin, I designed a lot of games in my spare time, and even released one as shareware called Shadow of the Lost Citadel.  I&#8217;m also a big fan of horror flicks, mainly the classic monster movies and 80&#8217;s slashers.  I live in Texas, born and raised.</p>
<p>Thanks for the interview!</p>
<p>-Stacy Davidson</p>
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		<slash:comments>1</slash:comments>
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		<title>Another gameplay image&#8230;</title>
		<link>http://www.hansoloadventures.com/another-gameplay-image</link>
		<comments>http://www.hansoloadventures.com/another-gameplay-image#comments</comments>
		<pubDate>Sat, 05 Sep 2009 09:11:08 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=313</guid>
		<description><![CDATA[
Lots of progress going on behind the scenes, just wanted to post another image for you guys!
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-314" title="han_screen2" src="http://www.hansoloadventures.com/wp-content/uploads/2009/09/han_screen2.png" alt="han_screen2" width="400" height="182" /></p>
<p>Lots of progress going on behind the scenes, just wanted to post another image for you guys!</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Walkin&#8217; up that road&#8230; walkin&#8217; up that hill&#8230;</title>
		<link>http://www.hansoloadventures.com/walkin-up-that-road-walkin-up-that-hill</link>
		<comments>http://www.hansoloadventures.com/walkin-up-that-road-walkin-up-that-hill#comments</comments>
		<pubDate>Thu, 03 Sep 2009 08:39:08 +0000</pubDate>
		<dc:creator>Stacy Davidson</dc:creator>
				<category><![CDATA[Production Updates]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=304</guid>
		<description><![CDATA[Lots of walk animations today.  Really loving the way Han&#8217;s turning out though.  Some cool new stuff developing too, more on that soon&#8230;

]]></description>
			<content:encoded><![CDATA[<p>Lots of walk animations today.  Really loving the way Han&#8217;s turning out though.  Some cool new stuff developing too, more on that soon&#8230;</p>
<p style="text-align: center;"><a href="http://www.hansoloadventures.com/wp-content/uploads/2009/09/work_001.jpg"><img class="size-medium wp-image-305 aligncenter" title="work_001" src="http://www.hansoloadventures.com/wp-content/uploads/2009/09/work_001-300x187.jpg" alt="work_001" width="300" height="187" /></a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Q&amp;A</title>
		<link>http://www.hansoloadventures.com/qa</link>
		<comments>http://www.hansoloadventures.com/qa#comments</comments>
		<pubDate>Sat, 29 Aug 2009 00:18:33 +0000</pubDate>
		<dc:creator>Stacy</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.hansoloadventures.com/?p=232</guid>
		<description><![CDATA[Been seeing tons of posts all over the internet.  Very exciting!  Which reminds me, welcome German gamers!  There are a whole lot of you.  Wow.
Just to answer a few quick things I&#8217;ve seen here and there on the net:
Q: Are you going to finish this thing?
A: Yes!  I am making [...]]]></description>
			<content:encoded><![CDATA[<p>Been seeing tons of posts all over the internet.  Very exciting!  Which reminds me, welcome German gamers!  There are a whole lot of you.  Wow.</p>
<p>Just to answer a few quick things I&#8217;ve seen here and there on the net:</p>
<p>Q: Are you going to finish this thing?</p>
<p>A: Yes!  I am making progress fast, this is one of the most enjoyable endeavors I&#8217;ve ever take on, and I will most definitely finish it.</p>
<p><span id="more-232"></span></p>
<p>Q: Will LucasArts come down on you like a ton of bricks and crush this thing into oblivion?</p>
<p>A: I don&#8217;t know!  Maybe!  I certain hope not.  The fact is, there are literally a zillion of similar fan videos, fiction, and even fan games based on Star Wars and many other LucasArts titles, so I have my fingers crossed for leniency.  Of course if they contact me and tell me &#8220;OK, you can proceed, but you&#8217;re going to have to do things this way&#8230;&#8221;  I will do my best to comply with their guidelines so the game can still be a reality.  That&#8217;s the best I can do.  Hopefully, they&#8217;ll take one look at my little lo-res, ancient, SCUMM-like fan game, shrug, and go deal with more important matters.  We can only hope.</p>
<p>Q: Did you use IndyJava to make this?</p>
<p>A: Nope, I am using the awesome engine created by Chris Jones, called Adventure Game Studio.  It&#8217;s a really robust, powerful tool.  If you&#8217;re a closet game designer at heart, you should definitely check it out at <a href="http://www.adventuregamestudio.co.uk/">http://www.adventuregamestudio.co.uk/</a>.</p>
<p>Q: Fantasysci5 finally asked the question I&#8217;ve been waiting for: &#8220;Is Chewie in it?&#8221;</p>
<p>A: Good question!  He will definitely be a part of the series, but may not make his debut until the second installment.  Rest assured though, Chewie will show up!</p>
<p>Q: Hey those were some goofy dialogue options in that video, will the game be that goofy?  And will it also be full voice like that?</p>
<p>A: The video was basically a joke.  The game will have straight faced dialogue.  I am sorry to say though, I will not be casting and recording dialogue for all the characters.  It would be cool, yes, but just too ambitious for the scale of game I&#8217;m trying to create.  (then again, if there&#8217;s enough demand, it could always be a special edition feature down the road.)</p>
<p>Thanks for keeping up with the project!  I will have more photos soon!</p>
<p><a href="http://www.hansoloadventures.com/people/Stacy%20Davidson">~Stacy Davidson<br />
</a></p>
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