Welcome!
Han Solo Adventures is an interactive fan fiction game (I like to think of it as "fan powered!"), in the tradition of the classic graphic adventure games of the 80's and 90's. This is a project I have embarked upon purely for my own enjoyment, and for the love of two things: classic adventure games and Star Wars!
Although the stories will be fairly original, loosely based on available background information on Han and his early exploits, you can expect game play similar to classic LucasArts titles, namely Indiana Jones and the Fate of Atlantis by Hal Barwood and Noah Falstein (any game created by the guys behind Sinistar and Dragon Slayer... well, the awesome factor there boggles the mind).
You can follow my progress on this website and the RSS feed, with frequent postings of photos, programing war stories, random thoughts on game development, and a Progress page with basic completion percentages at a glance.
Thanks, and enjoy the adventure!
~Stacy Davidson
Another screenshot
17 September 2009 in Production Updates, ScreenshotsMy apologies folks, it seems Kanye West managed to take over the site last night. But never fear, I’ve driven him off with my can of extra strength Jackass Repellant!
Getting back to business, here’s another screenshot from a certain, rural trading post at the edge of the dune sea. (click to enlarge)
Whew…
10 September 2009 in Production UpdatesJust completed the primary Mos Eisley exterior screen, and let me tell ya, it is HUGE. HU-GE. Wow. I can’t wait to find ways to fill all these nooks and crannies with exciting stuff to do.
I’ve also hit on a really neat way to do another Tattooine city in a unique fashion, so it feels stylistically removed from Mos Eisley and you don’t get the feeling all these towns are running together. Not changing the city so much as the viewpoint. Should be a lot of fun to design.
-s
First milestone
7 September 2009 in Production UpdatesThe game is now fully playable through the first major section, which encompasses a small hand full of screens, characters and puzzles, and comprises about the first 20% of the complete story for this first episode. All it needs is a little more graphics work and finishing touches. In the meantime, I’m onto section 2!
-s
New interview up
6 September 2009 in General News, Production UpdatesI recently did an interview with Blog ‘Em Up. However, it’s all in Swedish, so I’ve posted the English version below. Thanks to the guys at Blog ‘Em Up for the interview!
How, when and why did you spawn the idea of making a star wars game using the scumm interface?
I think I was about 16 when I got into graphical adventures. I was already a fan of Infocom text adventures from my days on the TI-994A and Commodore 64, but I’ll never forget the day my friend Gil introduced me to Space Quest IV on his PC. I had just bought my first PC, a 286 with VGA graphics, and I quickly got Space Quest III and IV and King’s Quest V, and I was in a whole new world. I remember seeing The Secret of Monkey Island on a screen at Babbage’s, and I couldn’t wait to get it, too. Soon, I also had Monkey Island 2, Day of the Tentacle, Fate of Atlantis, the Kyrandia trilogy, Police Quest 3, King’s Quest VI, Quest for Glory III and IV, Conquest of Camelot, Dragonsphere, Rex Nebular, The Dig, Full Throttle, I had to get a job at Software, Etc. to keep up with my “habbit.” But very early on, before Fate of Atlantis even came out, I remember thinking “gee, I wish they would make one of these in the Star Wars universe!” I began designing my idea on paper, and in fact, the earliest sketches show Han standing next to docking bay 94 with an obviously Sierra style interface. It wasn’t until MI and DOTT that I realized the flaw in my logic there. After Fate of Atlantis came out, I think I whipped up a revised sketch with the SCUMM interface. Continue reading…
Another gameplay image…
5 September 2009 in Production Updates, Screenshots
Lots of progress going on behind the scenes, just wanted to post another image for you guys!
Forum!
31 August 2009 in General NewsSomeone suggested I add a forum. Never say I don’t listen to my peeps!
Great Saturday!
29 August 2009 in General NewsToday, hansoloadventures.com jumped from around 1,300 visits to over 13,000! Many thanks to Luke Plunkett at kotaku.com, his Han Solo post is up to nearly 30,000 views!
Also heard from Ron Gilbert, designer of Maniac Mansion and Monkey Island (quite an honor!), and he said something that just summed it all up for me:
I too would love to see the return of these games. 3D is fun and all, but sometimes it’s just 1D too many.
Ron
OK guys, I’m off to have some dinner and watch Empire Strikes Back (seriously!)
- Thanks for the encouragement!
9 July 2011 - Still alive!
4 June 2011 - May the 4th be with you!
4 May 2010 - OPINIONS NEEDED: Canon, yae or nae?
13 April 2010 - Star Wars: Uncut news
25 January 2010
Archive
Stacy Davidson's Tweets
- @VinceTwelve genius! #
- My girlfriend hard at work on New Comics Wednesday! http://t.co/azMcbLRU #
- Check out "Frank Versus the Vampire" on #Kindle by @NiftyMat! Based on our creation & dedicated to me, holy moly! http://t.co/woGBqNoD #
- Entire Blackwell series now on STEAM! http://t.co/sHw0sSOS #
- RT @indiegamescom: IndieRoyale Game Profile: Blackwell Convergence (Wadjet Eye Games) http://t.co/ZrZcJbnV #
Links
- Adventure Classic Gaming
- Adventure Game Studio
- Adventure Gamers
- Autumn Moon Entertainment
- Galactic Binder
- Indiana Jones and the Fountain of Youth
- Just Adventure
- LucasArts Official Site
- Star Wars Official Site
- Telltale Games
- The Adventure Shop
- The Indie Game Podcast
- The International House Of Mojo
- TheForce.Net
- Wadjet Eye Games
Automatic Translations
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