The game series you will see evolving on this site is a passion project for me. It was the first game I ever designed on paper. I’ve had the concept floating in my head for 20 years, and I’ve finally decided it’s time to do something about it.
Now to answer a few basic questions:
Q: Is this an official LucasArts game?!
A: Unfortunately, LucasArts never visited the Star Wars universe in their adventure titles (I.E. the “SCUMM” driven series of games). As Han Solo is a trademark (™) of LucasFilm Ltd. and George Lucas, these games will be offered unconditionally as FREEWARE INTERACTIVE FAN-FICTION, and must under no circumstances be reproduced or sold for profit. The games must be distributed freely, in their entirety. Any attempt to sell these games for profit could be considered a federal offence.
Q: OK, so it’s not a “real” LucasArts game… but wait, the interface looks awfully familiar!
A: If you enjoyed Indiana Jones and the Fate of Atlantis, and you are at heart a Star Wars fan, then do I have a treat for you. This game was born out of my frustration that LucasArts seemed to throw everything but the kitchen sink into their adventure game lineup, with the exception of their flagship property: Star Wars. As awesome as Fate of Atlantis was, it always rubbed salt into the wound for me. I felt like, “OK, Indy’s awesome… now where’s Han?!?” For me, that’s what it’s all about, so if I am going to properly bring one of my life dreams into reality, I want it to look and feel as authentic as possible. The idea is, you just suspend disbelief and play the game as if it’s that one, long lost LucasArts adventure title you never got around to playing.
Q: But Star Wars is the devil, adventure games died out all because LucasArts abandoned them for Star Wars games! It’s all Han Solo’s fault! Why did you have to go there?! [insert pouting and sniffling here].
A: Well… yes, and no. I agree it’s a shame LucasArts narrowed their focus so much to one franchise. However, last I checked, Star Wars was a fictional universe, NOT a game genre. I love Star Wars. I love adventure games. It’s like chocolate and peanut butter. I wan’t ‘em both, all smushed together. Who knows, maybe if they had gone there, and ended up with a hit on their hands, adventure games in general would not have been deemed so risky by the publishers. Besides, let’s not leave out the atrocities committed by Sierra during the “last days of Adventure.”
Incidentally, if you haven’t checked it out yet, look into what LucasArts and Telltale Games are doing now. Adventure is making a big comeback, so cheer up! It’ll be OK.
Q: What platforms will it be playable on?
A: Windows XP/Vista to start. I may have Mac support at some point down the road.
Q: How much will this game cost?
A: I just can’t say it enough: Zip, zero, zilch! This is nothing more than a fan game, just like all those fan movies on YouTube and fan fiction floating all around the net, therefor the game will be released openly as freeware.
Q: How big is your development team?
A: Let’s just say, you could count us on one… uh, finger. Just watch what finger you use, buddy.
Q: What are you developing with?
A: Glad you asked! I’m using Adventure Game Studio, which has an amazingly professional interface, robust toolset, and fairly intuitive scripting language that won’t be too daunting if you’ve used Python, Basic, or any similar high level language. If you’re interested, grab the free AGS editor and check out Densming’s awesome video tutorial series on YouTube so you can join in the fun!
Q: Will this game have Clones? What about those cool Droidika guys that roll around and pop up like transformers? Transformers are cool.
A: Nope, sorry. This is pure, old school Star Wars.
Q: What about Jedi wars and lightsabers going whooom, whooom, weeerrrrrmmmmm!
A: Hokey religions and ancient weapons are no match for a good blaster at your side.
Q: Will I be able to draw my blaster and shoot stuff?
A: Yes. However, Han may have the good sense to warn you against getting yourself into trouble in certain situations. Also, in this game, Han Solo has no super dexterity powers of blaster evasion, so I recommend you shoot first for safety’s sake.
Q: Will I be able to go visit [insert favorite Star Wars locations] in this game?
A: If your favorite locations don’t include the Death Star, Endor, or any other place Han couldn’t possibly have visited before Episode IV, then there is a good chance the answer is a resounding yes! Keep in mind, the first installment won’t be “it”. Han’s adventures will take place in chapters, so if you didn’t get to see/do enough in the first one, have patience!
Q: In the grand scheme of the Star Wars universe, what time period does this game take place in?
A: The games will cover Han’s basic preamble to A New Hope. In tone, they will be in the tradition of the early Brian Daley Han Solo novels, although these stories will take place in the known Star Wars galaxy, and will not involve “the Authority” or any of that stuff. Nothing but good ol’ Stormtroopers for these games.
Q: OK… but what about monkeys? Will there be monkeys???
A: Would you settle for Jawas?