So, it hit me a few weeks ago… it’s 2012. The world could end at any moment! I better get this puppy finished before we all die in a fiery rapture (save those who sent Bob a dollar in the 90′s) without ever having played Han Solo Adventures!!
So here’s the deal, I started this thing around the fall of 2009. Then 2010 kinda went down the toilet for me in every conceivable way. 2011 was a huge breath of fresh air, but also my busiest year EVER. Lots of movie stuff, produced a flick, visual effects work, bla bla bla boring stuff, etc.
Meanwhile, we’ve seen amazing things in retro/adventure games over the last few months, with Tim Schafer scoring HUGE with Double Fine on Kickstarter, Al Lowe on his way to funding another Leisure Suit Larry game, Jane Jensen creating a whole new funding model for Pinkerton Road, not to mention other awesome designers coming out of the woodworks with projects like Wasteland 2 and the new Sherlock Holmes FMV mystery games. Seriously, if Activision gives Mark Crowe and Scott Murphy a break on licensing and they’re able to do another Space Quest, I think my head will explode.
So now, 2 and 1/2 years after starting this project, it’s time to put a bow on it and get this baby out there to Star Wars and PnC adventure fans who have been thirsting for the chance to play a Star Wars themed SCUMM-style game since the early 90′s just as I have!
I’ve done a LOT of work on game logic lately, working to tie all the various areas of the game together. After watching the way VinceTwelve works, I decided to power through and get the game completely playable from start to finish, then later go through and add detail in the the conversations and puzzles, and put in any necessary new graphics. The new plan is going great so far!
I’ll post another update soon, in the meantime be sure to follow my all new Twitter just for Han Solo Adventures: @hansadventures! I’ll be posting regular updates, screenshots, and eventually free download codes! (Just kidding. It’s a freeware game, silly!)